I've seen videos of people LITERALLY smashing buttons, as a joke, to prove how simple combo's are in SFV, it's making me feel like I'm slow.īeen training with Birdie, Nash, and Fang. Could it be a time delay between my fightpad and the PC? Or is the window similar to SF4? Or when I do, I struggle to keep it going. I'm aware that Dropping Combo comes with the business, but I just can't get anything going. I'm no pro, but I've been around the block since the days of old, Neo-Geo Samurai Showdown, Rival Schools, King of Fighters, Tekken, Virtua Fighter, DOA. ![]() You can change the active character at the bottom (dark grey bar).Originally posted by AgentEverytime:I'm having a hard time comboing. If you are already more experienced, then you can dig into the frame data / hitboxes, if you like: Chains = specific normal move combinations (sometimes also called target combos), these are usually relatively easy to perform (example: Ryu's MK => HP => HK). It can be difficult to get the split-second timing right, but it's usually much easier than in SFIV).ģ. Links = your current move needs to completely finish the animation and the opponent also needs to be still in hit-stun (can't block again), so you can successfully land your next attack. Cancels = your current move animation can be instantly cancelled into some of your next input (example normal move cancels into a special or super move, cMK into fireball/super).Ģ. ![]() You also need to know that there are 3 types of combos in SFV:ġ. These basic tutorials are all you need as a beginner, they explain everything important, before you climb to the next level (some frame data may have changed during multiple balance updates, but the basics still apply): YouTube is your best friend in this case, it shows more that 1.000 letters can describe.
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